This is my story of going to the edge of burnout and back again. When I quit my first startup job in 2011, I did so thinking I might not be able to make anything ever again. Since then (while co-founding my own startup, heh) I’ve devoted most of my personal time to working on this as a design problem. Not just patching up the broken bits, but rethinking how I work to prevent it from happening again.
As designers and developers, burnout – and the inevitable sequel to it, maker’s block – is something we all face. It might be big, it might be small, mine was pretty big.
(There will also be drawings of animals).